Are We Ready for the Full Potential of Remote Collaboration? 

One could say that the foundation for a remote work cultural shift is laid: The changeover to home office amid the pandemic, let general acceptance for remote collaboration grow. Teams, Webex, Zoom or Slack are part of our daily office life, simplify communication but also reach their limits. Now, the efficient usage of XR will bring remote collaboration to the next level.  

Business leaders are obsessed with parameters such as productivity, cost reduction, faster time to market and innovation. However, the current crisis showed us that we didn’t think through certain factors yet. One of them is remote collaboration: its “reengineering” is an important puzzle piece to make businesses more efficient.  

Virtual communication tools such as Teams, Zoom or Slack increase the productivity of geographically dispersed teams. But with their widespread use, also limitations of these tools become increasingly apparent. For example, can creative exchange as well as the transfer of ideas and knowledge be successfully transferred via 2D screens? There are many business cases, where 2D screens are barriers and stand in the way of successful remote collaboration.

Collaborating and Socializing in an Immersive Way  

XR gives remote collaboration an extra dimension. Virtual interaction with others becomes more natural and substantial, when there is a shared virtual space, where teams or stakeholders can come together via smart glasses regardless of location.  

By now, the XR market offers various solutions. Companies such as Spatial or AltspaceVR advanced social gathering in XR. Users appear as holograms with real faces and even lip motions in a virtual meeting room, which gives remote work a new natural feeling. Especially for departments, which feed off face-to-face interaction such as Sales – this can be totally valuable. Or also brainstorming sessions can be done in a more “present” way. 

But what if communication is based on a complex object? And colleagues from different departments would like to discuss the latest product design remotely? When work is less about social gathering and more about the “thing” itself, it needs to be present and editable in the course of the virtual meeting.  

Currently, most enterprises are not looking for a platform to support a social gathering. They are looking for a productive and efficient communication and collaboration platform replacing a real-world meeting as good as possible. It’s about value and benefit while social gathering plays an important but not the primary role. 

Specialized XR Collaboration Tools  

In the industrial sector certain companies already have understood that XR collaboration offers a competitive edge if it is implemented and used correctly. Certain solutions already serve specific industries and meet their requirements in terms of business processes and data protection.  

At Holo-Light, we have been developing  and refining  the  AR Workspace  for several years  now. By means of its multi-user function, a whole group of employees can come together for a virtual  engineering  session  and work  on an identical 3D object together – regardless of their location.

Users can easily examine internal structures with a magnifying glass, scale single components or put a cutting plane through their model. All changes discussed in the session or  markings on the digital 3D model can then be seamlessly integrated into the corresponding tools of further workflows.   

AR Workspace with Multi-User Function
Credits: Simon Toplak for Holo-Light

The use case, value and benefit of the solution is in focus, the ability to share my work with others is the necessary next step to enable an independent and global collaboration environment. 

Various use cases  can be  derived from this. The automotive industry is already using AR its prototyping.  A design review in the form of an  Augmented  Reality  session has the additional advantage that inconsistent details or easily overlooked design errors in the model become  easily visible and modifiable. Companies save their resources and make the production process more efficient. 

ARES: New Augmented Reality software for the industry
Credits: Simon Toplak for Holo-Light

Conclusion

Zoom, Teams or Webex are just the beginning of remote collaboration. XR will further advance virtual teamwork. For now, XR is not to be seen as a substitute for online conferencing. But interacting in a 3D spatial context is a powerful alternative to empower existing or enable new business use cases. The industrial sector started adopting this new way of collaboration and one thing became clear: Our collaboration becomes stronger, if we unite ourselves across time and space.  

Further Information

Holo-Light GmbH

Maximilianstraße 2
A-6020 Innsbruck

Talk to us
+43 (0)664 882 346 32
info@holo-light.com

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