Hololight Announces First XR Code Jam
15/04/2021

Hololight Announces First XR Code Jam

  • XR developers encouraged to create powerful augmented reality applications using XR streaming technology
  • Competition to take place virtually on May 06-12, 2021

Munich, Germany, April 15, 2021  Hololight, a provider of immersive software and technologies, announced today that it will host a new virtual event for XR (extended reality) developers to compete in showcasing the new possibilities of XR streaming. The XR Code Jam on May 06-12 encourages aspiring and professional XR developers to build their own HoloLens 2 application with Hololight Stream, Hololight´s own remote rendering software development kit. The SDK enables real-time streaming of entire AR applications via powerful servers or the cloud to a HoloLens 2 device. Thus, making it possible to visualize complex data and computationally intensive graphic effects in augmented reality.

A renowned jury comprised of industry leading experts Mark Sage (Executive Director AR for Enterprise Alliance), Antony Vitillo “Skarredghost” (AR/VR developer, consultant and blogger), Heiko Ihde (VR/AR Prototyping Architect at AWS) and Phillip Landgraf (Head of Technology at Hololight) will look for applications surpassing the performance limits of mobile AR devices by using XR streaming technology. The best three app submissions will share a prize money pool of 3,000 Euro and will receive one-year free access to the Hololight Stream.

Highlighting the Benefits of XR Streaming 

“We´ve created the XR Code Jam with the current challenges for AR/VR developers in mind. The program is designed to showcase why outsourcing the rendering process can be a game changer for the XR community,” said Luis Bollinger, Co-Founder and CMO of Hololight. “We are looking forward to many participants and their creativity in app development. Our world-class jury comprised of AR experts from the enterprise, infrastructure and development sector will have a glimpse at the next level of augmented reality use cases.”

Required for participating in the XR Code Jam are a HoloLens 2 or Android device (API Level 26+, 29 Target) and Unity. Developers can integrate the Hololight Stream as a Unity plugin into their own apps in less than 20 minutes. A Kick-Off event and Hololight Stream workshop on May 6 will help participants to get started. Special Q&As, a fireside chat with Hololight´s Head of Technology Philipp Landgraf and an award ceremony on May 12 will also accompany the event.

Site registration for the XR Code Jam is now open: https://hololight.com/xr-code-jam/